Additionally, some contents of loot boxes can be transferred or sold to other players for real world money ( Drummond, Sauer, Ferguson, & Hall, 2020), which further blurs the line as to whether loot boxes should be considered a form of gambling. The chance-based nature of loot boxes has generated comparisons to gambling ( Drummond & Sauer, 2018 Griffiths, 2018 King & Delfabbro, 2018). The contents of loot boxes are typically random and not revealed until the box is opened, with the items ranging from cosmetic changes (i.e., skins) to items that may provide a competitive advantage, such as powerful weapon. Loot boxes can be obtained in several ways, including with in-game currency, purchased with real-world money, or by completing in-game tasks ( Xiao, 2022). Loot boxes are virtual containers of in-game goods of varying value and desirability, including cosmetic items and performance upgrades ( Zendle & Cairns, 2018). Definition of loot boxes, esports, skin betting, and token wagering
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